Crafting in Oort RPG will consist of these defining factors:
Players Skill level (have not decided if the skill is by discipline or all-round)
Specialized equipment ie; a Forge to take metal ore materials to make into a billet for crafting.
OEP to pay/put energy into the crafted item.
The rarity of a crafted item will be a formula (TBD) consisting of the value of the materials + skill level of the crafter and an OEP multiplier. All of these factors will result in a final item.
Factored in with the player skill level will also be a failure rate which gets higher the more difficult the player tries to craft an item. A progress chart will be created with available items that can be crafted based on skill levels. ie; a level 1 skill level means a level 10 item would always fail however a level 3 item is doable but at a higher chance of failure but by no means impossible.
Items that can be crafted
Armor Potions (Consumable)
Elemental seals (to attach weapons and armor)
Scrolls (Once off a consumable magic attack)
Materials (drops different from battle areas)
All battles will have different sites/backgrounds to fight in whether prechosen or random. Each area will have dedicated prize drops of materials useful for crafting and OEP that can be used for many other tasks.