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How to battle?

Real-Time Turn-Based Battles

After selecting your team and equipping your hero's, the battle starts whether that is PvE or PvP it is the same game flow.
  1. 1.
    Based on participants' speed to hit score (Dex + End /2) determines what the order of attacks are in during that round.
  2. 2.
    At any time before a player's turn, they can "interrupt" and change their Hero's tactic.
    • Change Target (reduced chance to hit new target)
    • Use a Weapon Skill (varies on chosen weapon)
    • Block an Attack ( lose a turn but increase armor and chance of being hit.)
    • Use a consumable (This could be a scroll or a health potion for instance.)
  3. 3.
    All Weapon skills have a "cool down" timer which they can no longer use that weapon skill. (5 turns.)
  4. 4.
    Critical Hits can also occur if the character's "to hit" Range is high enough to strike a more serious hit to the opponent. When this occurs double damage is taken and 1 Speed factor is subtracted from the receiver. This can or will affect the turn placement during the rounds to follow.
  5. 5.
    Battling continues with turns being taken with Interrupts or not. At any point, the player can opt to speed up the battle and let it just play through to its uninterrupted conclusion. (A nice feature if a players match is pretty much already determined and want to just collect rewards)
  6. 6.
    The battle ends when one side's team is eliminated.
  7. 7.
    Rewards will be given such as OEP, materials used for crafting, or rare dropped NFT items even.
  8. 8.
    Materials are dropped from themed zones. Forest, Cave, Dessert, Swamps and Ice fields.
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